Hi, I’m Kevin — a gameplay and combat designer focused on building responsive combat systems and engaging player experiences.
Projects List
Kyomen
Combat Design / Systems Design / VFX
Designed a loadout-driven combat system with distinct attack styles
Designed Player Progression systems (Talent Trees)
Developed enemy behaviours and encounter pacing
Designed Boss encounters and visuals
Contributed to art direction, created 3D assets and VFX
The Ballad of Auld Dunrod Stealth Systems / AI Behaviour / Level Design / VFX / Visual Identity
Designed stealth systems using line-of-sight and patrol-based AI
Developed level layouts to encourage player decision-making and route planning
Implemented player mechanics, enemy behaviours, and core gameplay systems
Designed and Created environmental and Player VFX
Contributed to art direction
Just a Chill Fishing Game Gameplay Systems / Progression Design / Player Experience / Art
Designed core gameplay loop and progression system based on fishing tasks
Developed player mechanics and upgrade systems to support long-term engagement
Contributed to visual style and overall player experience
User Research - Avatar Identity & Moral Decision-Making (Dissertation) Gameplay Systems / AI Behaviour / Player Research
Designed and developed a third-person shooter prototype in Unreal Engine
Implemented AI systems, civilian NPCs, and combat mechanics to support testing
Created gameplay logging system to capture player behaviour data
Designed and conducted a player study investigating moral decision-making
Analysed results to evaluate the impact of avatar identity on player behaviour
Unreal Combat Prototype Combat Systems / Blueprint Development / Gameplay Programming
Designed and built a combat system from the ground up in Unreal Engine using Blueprints
Implemented core mechanics including attacks, combos, and player feedback systems
Developed responsive combat interactions focused on timing, readability, and game feel
Iterated on systems to refine flow, responsiveness, and player control
VFX Studies VFX Design / Visual Communication / Technical Upskilling
Created visual effects to support gameplay readability and player feedback
Explored how VFX can communicate timing, impact, and system states during gameplay
Developed effects using engine tools to support and enhance combat systems
Applied VFX to reinforce visual identity and improve clarity of player actions
About Me
Hi, I’m Kevin — a gameplay and combat designer focused on creating engaging player experiences through responsive mechanics and thoughtful gameplay systems. I enjoy building prototypes and experimenting with mechanics to explore how players interact with games.
I’m always looking to expand my skill set to support a project's needs, whether that means developing gameplay systems, creating VFX, or working with 3D assets to bring ideas to life and get things working in-engine.
Unity • Unreal Engine • Gameplay Systems • Combat Design