Hi, I’m Kevin — a gameplay and combat designer focused on building responsive combat systems and engaging player experiences.

Projects List

Kyomen
Combat Design / Systems Design / VFX

  • Designed a loadout-driven combat system with distinct attack styles

  • Designed Player Progression systems (Talent Trees)

  • Developed enemy behaviours and encounter pacing

  • Designed Boss encounters and visuals

  • Contributed to art direction, created 3D assets and VFX

The Ballad of Auld Dunrod Stealth Systems / AI Behaviour / Level Design / VFX / Visual Identity

  • Designed stealth systems using line-of-sight and patrol-based AI

  • Developed level layouts to encourage player decision-making and route planning

  • Implemented player mechanics, enemy behaviours, and core gameplay systems

  • Designed and Created environmental and Player VFX

  • Contributed to art direction

Just a Chill Fishing Game Gameplay Systems / Progression Design / Player Experience / Art

  • Designed core gameplay loop and progression system based on fishing tasks

  • Developed player mechanics and upgrade systems to support long-term engagement

  • Contributed to visual style and overall player experience

User Research - Avatar Identity & Moral Decision-Making (Dissertation) Gameplay Systems / AI Behaviour / Player Research

  • Designed and developed a third-person shooter prototype in Unreal Engine

  • Implemented AI systems, civilian NPCs, and combat mechanics to support testing

  • Created gameplay logging system to capture player behaviour data

  • Designed and conducted a player study investigating moral decision-making

  • Analysed results to evaluate the impact of avatar identity on player behaviour

Unreal Combat Prototype Combat Systems / Blueprint Development / Gameplay Programming

  • Designed and built a combat system from the ground up in Unreal Engine using Blueprints

  • Implemented core mechanics including attacks, combos, and player feedback systems

  • Developed responsive combat interactions focused on timing, readability, and game feel

  • Iterated on systems to refine flow, responsiveness, and player control

VFX Studies VFX Design / Visual Communication / Technical Upskilling

  • Created visual effects to support gameplay readability and player feedback

  • Explored how VFX can communicate timing, impact, and system states during gameplay

  • Developed effects using engine tools to support and enhance combat systems

  • Applied VFX to reinforce visual identity and improve clarity of player actions

About Me

Hi, I’m Kevin — a gameplay and combat designer focused on creating engaging player experiences through responsive mechanics and thoughtful gameplay systems. I enjoy building prototypes and experimenting with mechanics to explore how players interact with games.

I’m always looking to expand my skill set to support a project's needs, whether that means developing gameplay systems, creating VFX, or working with 3D assets to bring ideas to life and get things working in-engine.

Unity • Unreal Engine • Gameplay Systems • Combat Design